Minis

Bermuda Triangle – Playstation minis Review

Published By: SNK, Developer: SNK Playmore, Genre: Shooter, Release Date: Jan 24, 2012, Rating: E, Systems: Playstation Portable, Playstation 3 (minis).

Presentation: Bermuda Triangle is an old school SNK vertcal shooter for the Playstation Portable and Playstation 3 as a minis game. Growing up during the 1980′s you couldn’t visit a arcade without seeing a vertical shooter. I played so many different scrolling vertical shooters so I kinda felt at home with Bermuda Triangle. So what makes this game special? Nothing really, its just an old school vertical scrolling shooter at its core. The overall presentation is decent featuring challenging gameplay that becomes repetitive, decent visuals and sound design.

Remember this game was released back in 1987 so don’t expect any new tech. The controls via the Dual Shock 3: X-fire, O-missile, LS-rotate left, RS-rotate right, Triangle-coin. The conrols are simple and for the most part accurate. I had initially thought using the Dual Shock 3 for Bermuda Triangle would complicate gameplay but that wasn’t the case. Moving and using the 360 degree cannon was pretty seamless. You can choose different difficulties to play on. I choose normal. Bermuda Triangle performed nicely, no glitches or lag issues of any kind. Navigating the menus was pretty easy. Its difficult to get lost while navigating the menus in Bermuda Triangle.

Story: No real story to speak of. Your just a pilot in a cool flying ship and your taking out waves of enemy forces.

Visuals: Textures are decent in Bermuda Triangle. The atmosphere had some imagination along with enemy design. The game has a good look to it. The protagonist’s ship looked really nice. The bosses looked really menacing. The clouds and green land flowing with rivers under you looked the part aesthetically.

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Sound: Lots of pew pew pew what did you expect? What I thought was neat was the voice commands from headquarters as you play. The guy says things like “Land on Deck” or Emergency” when I taken too much damage. For an 80′s game I thought that was pretty sweet. The rest of the sound design was mundane. The music along with practically everything else fits the 80′s.

Gameplay: Bermuda Triangle is a vertical scroller. You know that. What you didn’t know is that gameplay scrolls backwards too. When you move forward shooting baddies the screen stops, then shuffles backwards changing gameplay. You can’t turn your ship around which totally diversifies gameplay. You have to dodge mines, traps and enemies going backwards. Its more challenging for sure. Power-ups come in the form of small green objects that latch onto your ship and giving you weapons or shield boost.

Bermuda Triangle is challenging make no mistake. You can’t take many hits. Boss battles are pretty challenging. The enemies are diverse in speed and attack power making the gameplay challenging. The screen HUD shows Standard Safety-top left and bottom left shows Green Orbs and Shield Levels. The initial novelty of Bermuda Triangle’s gameplay wears off pretty quickly. You can only go forwards and backwards so many times before it gets repetitive.

Replayability: There aren’t any elaborate unlocks in this game. You just play it and that is it. There is two player co-op for Bermuda Triangle which should add some replay value.

Final Verdict: Bermuda Triangle gives you an initial feeling of captivating gameplay but runs its course into repetitiveness and the mundane soon after.

5/10

 

Be the first to comment - What do you think?  Posted by jflex - March 28, 2012 at 5:33 pm

Categories: Arcade, Bermuda Triangle, Minis, Playstation 3, Reviews   Tags:

Hungry Giraffe – Review

Published By: Laughing Jackal, Developed By: Laughing Jackal, Genre: Puzzle, Release Date: Feb 7, 2012, Rating: E10+, Systems: PsP, Playstation 3 (minis).

Presentation: Hungry Giraffe is a lighthearted puzzle game featuring what else, a giraffe. When strictly dissecting this game’s presentation its a pretty good minis puzzle game. You have good atmosphere thanks to the visual and art design. The music also helps out. The gameplay at first seemed pedantic but would soon grow on me and became a challenging yet addictive puzzle game. During my playthrough of Hungry Giraffe i experienced no bugs, glitches or any significant framerate issues while playing on my Playstation 3.

The main title screen of Hungry Giraffe includes: Feed Me, Stats, Awards, Credits and Options. The Stats section keeps track of gameplay statistics like Fast Food Eaten, Times Vomited, Dumbbells Eaten and Calories Consumed. The Award section is basically an achivement/trophy section. Here you can unlock various in-game awards such as “Fast Food King” – Eat 3,000 Fast Food Items. Hungry Giraffe’s menus were easily navigable however the menu screen looks big and didn’t fit my TV like it should have.

Story: If there is a story to Hungry Giraffe i guess it would go something like the following. Its a story of survival. You must keep the giraffe fed or else he/she will die. There is no vegetation in jungle so you must steer the giraffe to eat fast-food, strawberries and stay clear of harmful substances and objects in the process. Gamers, there really isn’t a story here, its just a puzzle game.

Visuals: Hungry Giraffe has a light-hearted artstyle when it comes to visuals. Colors and texture work make there presence felt immediately upon playing. The design of the giraffe i thought really fit the game’s presentation. There isn’t alote to dissect visually in this game. You have a long winding giraffe neck and head eating food for the most part. The background designs do add some variety to Hungry Giraffe’s visual presentation. Although small on screen you can clearly see what your eating and what you’re suppose to avoid.

Sound: I enjoyed the orchestra music while playing Hungry Giraffe. I can’t help but feel i heard that music before. Maybe its just my mind playing tricks on me. As the giraffe eats yummy food he/she makes a soft “nom” sound. When the giraffe eats a bottle of green poison he/she pukes which sounds accordingly. Overall i like the sound design in Hungry Giraffe. It never overdoes it and every sound plays out accordingly.

Gameplay: Hungry Giraffe is a puzzle game. You have to steer a giraffe’s head with its long windy neck. Your main goal is to eat foods such as french fries, sandwiches, strawberries, apples and chili peppers. When you eat food you stay above the fold on the screen. Not only that you rise higher. If you drop below the fold of the screen you die. You gain points for gaining height. The higher you can make the giraffe’s head go the more points you get. The more points you get, the better chance you can unlock the next level. When you consume hardhats  they are stored in the bottom right of screen. You can collect three. What’s important about hardhats is that they can give you a massive surge of height, like a boost if you will.

You press X to activate hardhat and steer the giraffe with LS (Duel Shock 3). Hungry Giraffe has a challenging gameplay element to it. You didn’t think this puzzle game would be easy did ya? The challenge comes in the form of avoiding objects on screen to eat the food that gives you height. They are anvils, dumbells, green bottles of poison and psychotropic  pill bottles. Each hazard item has its own unique effect on the giraffe and must be avoided. Anvils immediately knocks the giraffe’s head downwards which makes it difficult to regain momentum upwards. Remember only good food gives your giraffe height and momentum. The dumbells are eatable and also knocks the giraffe’s momentum downwards.

Your probabaly asking why not just avoid all of the bad stuff and eat the good stuff. That is the addicting gameplay of Hungry Giraffe, its difficult avoiding the bad stuff. You also have green bottles of poison that are eatable and makes your giraffe puke a big glob of vomit that covers the screen. Not only is this semi gross but it hampers your vision greatly when trying to navigate for food. And last you have the psychotropic pill bottles that are eatable. These things literally make your giraffe trip and your controls are instantly switched to oppsoite. You go right you turn left and vice versa. The screen also has some weird trippy effect with wild colors and flashes disorienting you even more. The gameplay is challenging yet addicting. I didn’t expect to put so much time into this game but i did.

Replayability: Not much. You do have 10 different stages that offer alote of challenging gameplay. You also have the awards system that keeps tracks of in-game achievements. You also have a stats page to look at which doesn’t add any replay value.

Final Verdict: Hungry Giraffe acomplishes what it needed to do. It is a small yet addicting and challenging puzzle game. The presentation was solid regarding the game’s atmosphere, visuals and sound design. Its a solid little minis game. Thanks for reading.

7.5/10

 

Be the first to comment - What do you think?  Posted by jflex - February 14, 2012 at 7:31 pm

Categories: Hungry Giraffe, Minis, Playstation 3, PSP, Reviews   Tags:

Mecho Wars – Review

Published By: Creat Studios, Developed By: Oyaji Games, Genre: Strategy, Release Date: Jan 10, 2012, Rating: NA, Systems: PC, Iphone, Playstation Portable, Playstation 3 (Minis), Mac, Wii.

Presentation: For reference pertaining to this particular Gamer Blog article i played Mecho Wars via the Playstation 3 as a Minis download. In essence Mecho Wars is a turn-based strategy game between two warring factions known as the Winged Crusade and Landians. When looking at Mecho Wars entire presentation it holds up surprisingly strong for a Minis. The gameplay is deep and rewarding. The visuals were good along with the sound design. There is content in the form of multiplayer and various unique gamemodes. During my playtime with Mecho Wars i noticed no glitches or technical issues. The game performed practically flawless as a Minis title.

The menus were all navigable and seamless included: Single Player, Multiplayer, Challenge, Options and Extras. When i started Act 1: Rising at first i was alittle confused. Mecho Wars doesn’t tell you literally that there is a tutorial for this strategy game. You just sorta dive in. Since i don’t play many turn based strategy games i was confused at first as to what my goals were. That all changed once the second mission started. The story campaign was good when it was all said and done. Not only do you play practically everytype of gamemode but there is some story elements featuring cutscenes.

 

Story: The story was a simple one. The story is basically about the Winged Crusade rising up against the Landians. The Winged Crusade are sick of being repressed and decided to take the land for themselves. Gameplay mirrors the story in that you’re creating an army, collecting gold and building bases to fight the Landians (according to the single player story campaign),

Visuals: Creat Studios’s Prime Engine delivered a goodlooking little strategy game. Mecho Wars’s visuals shine most when you’re fighting in turn based battles. The Landians and Winged Crusade troops are nicely rendered with imaginative art designs and good texture texture work. The game doesn’t use many advanced effects but the explosions were always fun to look at. This game uses many light/soft colors which ultimately gives it a relaxed atmosphere which in turn lets you focus clearly when engaged in battle.

Sound Design: The music was good. So was the game’s sound effects. The main menu music was catching enough. Some of the orchestra tunes presented throughout gameplay were conducive in creating a good vibe. The sound design of the explosions while engaging in battle were memorable.

Gameplay: Mecho Wars is a strategy game at its core. You collect gold, buy troops, collect material to build bases and fight turn based battles. Its deeper than that and does take some strategy on the more difficult maps. As i played through the single player i learned strategies and techniques that i then used on the Challenges and Multiplayer sections of Mecho Wars. Gameplay becomes addicting as you build up armies and engage in turn-based battles. Eating cactus is one way of improving your HP gauge after battles. You acquire Gold by capturing structures. Personally i play very little strategy turned based games so this experience was sorta fresh in my mind.

As far as gamemodes go there are plenty when you access the Challenges menu of Mecho Wars. You have Conquer: Capture HQ structures to defeat the enemy.  Golddigger: Accumulate a certain amount of gold in the shortest amount of time. Assassination: target a member of the opposing team and protect your leader. Annililation: Exterminate the enemy and capture structures. Playing through the single player is a great place to learn all of the basics before jumping into a Challenge match. Even still Challenges are diverse, fun and got quite addicting on a few occasions.

Replayability: Online Multiplayer as well Challenge gamemodes lets you play on a few maps including: Mount Isle, Beach Front, Mountain Base, Choke Point, Narrow Pass, Patches, Warfare Isles and Battle Isles. There are many different gamemodes to choose from after you playthrough the story campaign. You can put many hours in this Minis game no problem.

Final Verdict: Mecho Wars is a really good strategy game wrapped in a smaller yet just as enjoyable package as bigger strategy games. Gameplay was fun, addictive and rewarding. The various gamemodes and maps for Multiplayer and Challenge modes adds good replay value.

8/10

 

Be the first to comment - What do you think?  Posted by jflex - January 12, 2012 at 6:18 pm

Categories: iPhone, MAC, Mecho Wars, Minis, PC, Playstation 3, Reviews, Wii   Tags:

Stick Man Rescue – Review

Published By: Tik Games, Developed By: Tik Games, Genre: Action, Release Date: Out Now, Rating: M, Systems: Playstation Portable, Playstation 3 (Minis).

Presentation: Stick Man Rescue is an 2D action puzzle game where you have to rescue little stick people with your aircraft. A long time ago i used to play a called Choplifter. Stick Man Rescue definately has its own unique presentation featuring a good artstyle, gameplay and sound design. The game is only missing replayability. What initially grabbed me was the title screen’s menu music, it was catchy and stuck in my head awhile. the setting and atmosphere of Stick Man Rescue is that of addicting gameplay in a nicely designed 2D action game.

The controls via the Dual Shock 3: LS-move, X-fire guns, R1-turn right, L1-turn left, D-pad-move. The controls were solid. Naviagting some of the more challenging maps with lightning clouds, spikes  and Evil Blue Stick men pushing bombs down on my aircraft was navigable due to the precise and responsive controls. The controls for Stick Man Rescue were seamless enough in my opinion that it made the gameplay addicting right off the bat. The menus are easily navigable for the most part. There weren’t any glitches or cheap gameplay experiences with Stick Man Rescue. Its a solid little Playstation Minis title technically speaking.

Story: There isn’t a real story involved in Stick Man Rescue. Your a pilot who must solve puzzles while avoiding hazards. Enemies are called Blue Stick Minions. Your only real goal as a pilot is to rescue as many stranded stick men on each level.

Save Stickmen From Death In Stick Man Rescue

Visuals – Stick Man Rescue is more about artstyle than textures or technical aspects. Don’t get me wrong the game does look good when you add it all up. What i was most impressed with was the usage colors used for certain gameplay aspects (like blood) stood out against the palmtrees, clouds and building structures you see in the 2D background. The Stick Man are bright green while the bad guys are blue. Blood splatters the screen in bright red when you shoot or splat stick people. Enemy vehicles and buildings have a darkened shadow appearance that melded well with the color of moving objects on screen. On occasion clouds do shoot yellow lightning bolts which can knock off chunks of your aircraft’s health-bar. Overall Stick Man Rescue has a pleasant looking visual style.

Sound: The music was good. The title screen music was engaging and got me ready to play each time. The orchestra tunes changed throughout a few levels. The sound design never got repetitive or annoying whatsoever. Exploding bombs and gunfire from the aircraft wasn’t distorted and sounded crisp.

Gameplay: The main premise is to control your aircraft around each level and rescue as many Stick Man as possible. You basically just pick them up and transport them back to the base and repeat if necessary. The more difficult the level the more trips to take and hazerds that could kill your Stick Man. Hazards include the aircraft you pilot first and formost. I squashed a few Stick Man by accident early into my playthrough. Vehicles like bulldozers, bombs from Blue Stick Minions, lightning strikes are some of the other hazards.

As far as level dangers go they are present in spikes and missile attacks. Timing and speed is key when you reach the higher levels in Stick Man Rescue. The HUD in the upper left part of the screen shows how many Stickman you collected and missiles available. There are power-ups on some levels you can use. Shooting Blue Stick Minions with the aircraft’s guns helped me out. Dropping the aircraft down on clouds destroys them. Each mission is scored on Level Rescues, Total Rescues, Level Deaths, Total Deaths, Kills Friend, Kills Enemy. This game does get addicting quick by its simplistic yet challenging gameplay. Its fun also (the most important ingredient).

Save Stickmen From Death In Stick Man Rescue

Replayability: This is what drops the score down some. There are 30 different levels you can play. However once you beat those levels there is practically nothing else to do. You can perform a level select via a menu after you complete a level. Personally i just didn’t feel like replaying a level i already beaten.

Final Verdict: Stick Man Rescue harpens back to the good old days of 2D action games. Its simplistic yet addicting gameplay is coupled with a compelling artstyle and good music. However there is no replay value whatsoever.

7.5/10

Be the first to comment - What do you think?  Posted by jflex - at 3:28 am

Categories: Minis, Playstation 3, Reviews, Stick Man Rescue   Tags:

Mad Blocker Alpha: Revenge of the Fluzzles – Review

Published By: Open Emotion Studios, Developed By: Open Emotion Studios, Genre: Puzzle, Release Date:  April 19, 2011, Rating: E, Systems: Playstation Portable, Playstation 3 (Minis).

Presentation - The opening of Mad Blocker Alpha: Revenge of the Fluzzles starts off with weird addicting  music that still rings in my head. Don’t worry this puzzle game isn’t about music but instead falling blocks that you have to manipulate to pull off four of the exact same color. If your thinking Tetris your sorta close. Mad Blocker Alpha is broken down into three main gameodes including Story Mode, Endless Mode and Tower Mode. Each mode offers a unique form of gameplay and replayability. When analyzing this puzzle game’s entire presentation it holds firm. The gameplay is tried and true. The various gamemodes adds replayability. The sound design solid and the visuals good. The menus are easily navigable and straightforward.

Story – The story portion of Mad Blocker Alpha: Revenge of the Fluzzles is explained in the game’s Story Mode (makes sense).  The story is about Fluzzles who are small furry peaceful creatures who love shape morphing. Their homeworld is called Machu Popyu. One day the evil Mokes invaded Machu Popyu and started polluting the world. Fluzzles had enough of that and hence the name of the game “Revenge of the Fluzzles”.

Visuals – The cutscenes featured nice art design that looked like a water painting. Everything looked hand-drawn. The actual game isn’t anything special to look at. If you seen any drop block puzzle game you seen them all. I must say for a Playstation Portable game it looks decent and runs at a nice framerate.

Sound – The opening menu music was some of the oddest music i ever heard and also nearly impossible to get out of my head. The music changes depending on which gameode you are playing (some better than others). The in-game sound design always kept my mind on gameplay which was important. Overall pretty good sound design for Mad Blocker Alpha.

Gameplay – The first gamemode i played for this puzzle game was Story Mode. The World map that you must travel is filled with challenges. Each section of the World map has areas where you must play a game and complete specific objectives tied to Mad Blocker Alpha’s story. For instance you might have to reach a score of 5000 pts in a certain amount time. Some objectives are easy while others more difficult as you traverse the map’s winding paths. I thought the Story mode would be fun but it wasn’t. However the next two modes were.

Endless Mode is just that, an endless mode. Your goal here is to survive as long as possible and get as many points before you die. Endless Mode is methodical. It takes  a long time to die but that is the fun part. You start out with blocks falling slow then over time the blocks fall faster and faster and that is when the difficulty arrives. You can play one game of Endless Mode for an half-hour easily. Its addicting and fun and chews up time.

Tower Mode i thought was going to be difficult so i choose Beginner difficulty. Which in turn made it too easy. Your goal here is to build a tower of blocks as high as possible to stay above a red line that moves up slowly. The blocks can explode in this gamemode as well so you have to be extra fast and smart in linking four of the same color blocks. Tower Mode was hands-down the most anxiety inducing gameode in Mad Blocker Alpha: Revenge of the Fluzzles.

Replayability – Its a puzzle game which means it can last a long time. You can change difficulty for each gamemode making them all unique. You can spend many hours playing Endless Mode alone. The gameplay is good and quite addicting. This game does have some replayability.

Final Verdict – Mad Blocker Alpha: Revenge of the Fluzzles is a good puzzle game for your Minis collection. It harpens back to classics like Tetris which is a good thing. The content is also good. Thanks for reading.

7.5/10

 

 

Be the first to comment - What do you think?  Posted by jflex - December 15, 2011 at 12:03 am

Categories: Mad blocker Alpha: Revenge of the Fluzzles, Minis, Playstation 3, Reviews   Tags:

Playstation Minis Review – Doodle Fit

Published By: Gamelion Studios, Developed By: Gamelion Studios, Genre: Puzzle, Release Date: September 6, 2011, Rating: E, Systems: iPhone, Android, PsP, Playstation 3 (Minis).

Presentation – Doodle Fit is a accurate fit (pun intended) for its name since this puzzle game’s presentation and core gameplay revolves around fitting blocks into shapes.  The opening intro music and visual design gave me an immediate “this is an educational puzzle game” vibe which was neat. Doodle Fit at first appeared to be a kid’s puzzle game but as you delve deeper into its core you are presented with some challenging puzzles.

The main menu screen had your normal handheld type menu options such as Play, Settings, Other Stuff and Help. I went into the Other Stuff section which had an About page, Stats page and More Games section. In the More Games section i saw I Must Run which was a game i reviewed on this site. It hadn’t dawned on me Gamelion Studios were the developers of both games till i saw that. The Stats page keeps track of Levels Solved, Solutions Solved, Games Played and Time Spent. The controls were basically me using just the d-pad to move/place blocks and X to set them into the shape. The presentation of Doodle Fit was decent.

Story – No story to write about regarding Doodle Fit.

Visuals – Average graphics for a handheld game. Nothing jumps out at you regarding textures colors or whatever. Its a puzzle game and does its job fine but the visuals are mediocre at best.

Sound – The opening musical tune gave me a old school 16-bit vibe and gave me the impression its a puzzle game. Sound effects were decent for this handheld to console port. Not much distortion or fuzzy sounds involved.

Gameplay – Gameplay is clearly the strength of Doodle Fit. Its addicting, challenging and fun and makes this game what it is. The first puzzle you have to solve involves filling up a Rectangle (appears as an outline) with three blocks. The blocks were all shaped differently and had different colors. It took me maybe two seconds to complete the first puzzle. But as time went on it took me longer and longer to solve the more complex puzzles.

The right side bar of Doodle Fit shows Solved 0/27, Solutions 0/41 and Hint Added. As you complete puzzles you will be required to use more blocks to fill in more exotic shapes such as a Hour Glass and Fire Demon design. You have to arrange and place over five blocks to complete those puzzles. You can use the Hint system by pressing X (Duel Shock 3) to see what type and where a piece should be placed. Using Hints are extremely limited so you have to use caution. The gameplay is what should make a game what it is. I am glad to write the gameplay dictates Doodle Fit completely.

Replayability – You can unlock 12 different themes as you complete levels. There are 350 different puzzles that will challenge your wits. Over 600 solutions when you count every way you can solve a puzzle. So unlike many handheld type games this one does have some lasting appeal.

Final Verdict – Doodle Fit is a fun addicting educational puzzle game. Its challenging and has replay value. If you enjoy puzzle games check it out. Thanks for reading.

7.5/10

 

Be the first to comment - What do you think?  Posted by jflex - November 16, 2011 at 1:08 am

Categories: Android, Doodle Fit, iPhone, Minis, Playstation 3, PSP, Reviews   Tags:

Playstation Minis Review – Age of Zombies

Published By: Halfbrick Studios, Developed By: Half Brick Studios, Genre: Horror Action, Release Date: February 25, 2011, Rating: Teen, Systems: Iphone, Android, PsP, Playstation 3 (Minis).

Presentation - For my second Playstation Minis review of the day i give you Age of Zombies. Age of Zombies is a historical zombie killing romp led by eccentric “bro-man” protagonist Barry Steakfries. What immediately grabbed me about Age of Zombies was that its a top down zombie game with real humor, nice visuals and good sound design. The atmosphere is that of a light hearted crude humorous slasher zombie flick.

The main menus include New Game, Continue Game, Survival Mode, Options and Credits. I spent most of my time in the Story Mode section and played Survival quite a bit. Both modes were fun and addicting for a handheld game. However don’t forget i played this game as a Minis title on my Playstation 3. It was free afterall since i am a Playstation Plus member.

Story – About 80% of the Playstation Minis games i play do not have a story. Age of Zombies does albeit very cheesy but its there. The story starts off with the protagonist Barry Steakfries confronting a evil maniacal Professor Brains. The Professor invented a Hyper  Timeological Transfer Machine. But what’s worse is that he released his Zomb Bomb which turns people into zombies. Barry Steakfries hears enough and shoots Professor Brain in the face. A time portal iopens up and Barry jumps in to clean up the mess and have some fun in the process. The story is told through text boxes with pictures of the character’s face on the side. Is the story good? No, hell no. However, it is a story or should i type, reason to play the game.

Visuals – Age of Zombies is a goodlooking  handheld game in my opinion. The semi top down view features hordes of zombies getting sprayed by Barry Steakfries looked nice graphically. The varied historical settings in ancient Egypt, 1930′s USA and prehistoric times really showcased what the game’s engine is capable of. I really do like the artstyle of the characters most notably the zombies.

Sound Design – Really good. Most Playstation Minis titles sound distorted with too much base. Age of Zombies had crisp sound and the music was catchy that also changed along with the historic settings accordingly.

Gameplay – This game is a zombie shooter at heart. There are massive waves of zombies attacking you from all angles. Item drops contain SMGs, shotguns, flame throwers, grenades, mines and more. My major gripe with Age of Zombies was easily the controls. I had to aim with the buttons. No analog support. Lucky the crude humor kept me laughing or else i would’ve been more upset. Gameplay is well rounded. The enemies look like they fit in from the historic timeline ala caveman zombies, mob zombies etc.

There are bosses including a zombie T-Rex and a Mob Boss in a speeding car. There are kill counts and score multipliers for the score junkies. After each stage you’re ranked in Time, Kills, Deaths, Shots Fired, Shots Hit and Accuracy. Survival Mode isn’t that much different from the regular story mode but was  just as fun and addicting. The on-screen HUD shows your guns and grenades count, lives left, score and multiplier and zombie gauge.

Replayability – Not much content. You can beat the game pretty fast and the Survival mode lasts even less. Its a fun shooter but not alote of reasons are there to make you want to keep playing.

Final Verdict – Age of Zombies is a good looking,  fun, hilarious, addicting zombie shooter. The problem is the content. Its too thin to warrant any real replayability.

7/10

 

Be the first to comment - What do you think?  Posted by jflex - November 4, 2011 at 5:43 am

Categories: Age of Zombies, Android, iPhone, Minis, Playstation 3, PSN, Reviews   Tags:

Playstation Minis Review – RUMBLE Trucks

Published By: playerthree, Published By: playerthree, Genre: Stunt-Racing, Release Date: Nov 2, 2011 (PSN), Rating: E, Platforms: PsP, Minis (Playstation 3)

Presentation – Have any of you ever played a game so bad that it reminded you how bad videogames can get? *ding* *ding* *ding* Today we have a winner and its name is Rumble Trucks. I played Rumble Trucks via the Playstation 3 as a Minis title. Since i am a PSN+ member i payed $0. And thank God cause if had payed a pennie for this game i would’ve been P O. Rumble Trucks at its heart is a 2D stunt-racing game featuring wacky trucks. The most intriguing menu option i came across had to be the Achievements section. The Achievements section of Rumble Trucks keeps track of tricks you pull off like the Kangaroo: perform a long jump or Wheelie Master: perform a 10 meter wheelie. There are 28 unlockable achievements in Rumble Trucks.

Not all of achievements have to do with stunts either. Some are unlocked when you unlock all of the vehicles etc. When i think presentation i think “whole picture”. Rumble Trucks’s overall presentation is flat out uninspired in my opinion. Look at any one quality closely and it will scream low quality. Look at the visuals, sound design, atmosphere, controls, options with vehicles and tracks. The game is low quality. I played the game up and down and i tried to find positives but i just couldn’t. And the latter is coming from a optimistic gamer.

Story – No story involved with Rumble Trucks. No cutscenes, text or in-game cinematics no CGI. I’m kidding i don’t look for the latter with 99% Minis games so your safe Rumble Trucks.

Visuals – They suck.

Sound Design – Sounds got repetitive immediatly. The music was ok at first but then it became repetitive like everything else. Thank God i already forgot what the trucks sound like.

Gameplay – Track themes include Warzone, Jungle and Cemetary. Each theme has its own number of sub tracks with extra tracks you can unlock. Heres the deal, the tracks are unispired. Almost every track i raced on i was hiting X: forward and Circle: reverse. I was like a weeble wobble toy going forward and reverse over and over and over. Not to mention you can get “Stuck” too easy. You can make your truck hop with L1 and do wheelies with the Left-Stick which means nothing to me sense the game wasn’t fun. Every track is littered with gold stars to collect. There are trucks you can unlock. But once again they are all uninspired in design.

Replayability – The Achievements section is all the motivation you will ever need to keep playing. I won’t ever touch this game again but you may. The achievements themselves are interesting and should keep you playing a few hours.

Final Verdict – playerthree if your reading this i am just an avid gamer/blogger. I been gaming for over twenty-five years. I have no idea if this was your first game you guys developed or the twentieth. Its nothing personal just my honest opinion. If anything learn from this review if you choose.

2/10

 

Be the first to comment - What do you think?  Posted by jflex - November 3, 2011 at 6:46 pm

Categories: Minis, Playstation 3, PSP, Reviews, Rumble Trucks   Tags: