BurgerTime: World Tour

BurgerTime: World Tour – Demo Impressions

I’m clearly going to show my age when i say i that i remember playing BurgerTime in the arcades. As a kid, i thought it was simply cool to drop burger buns on pickles and weiners. That didn’t come out right. Point being, as a kid i enjoyed playing BurgerTime due to its food presentation. After playing through the three levels offered in the new reinvented version of BurgerTime, BurgerTime: World Tour i learned that i haven’t changed much over the years. BurgerTime: World Tour is a 2D platformer arcade downloadable game developed and published by MonkeyPaw Games for the Playstation 3, Xbox 360 and Nintendo Wii. It released last week Nov 2, 2011.

Although most of the menus were locked in the demo there were  Single Player, Local Multiplayer, Online Multiplayer, Help & Options Leaderboards, Achievements, Unlock Full Game and Exit Game. For this article i spent all of my time in the Single Player which was the only real playable option. Button layout Xbox 360: d-pad/LS- move, X-pepper, Y-pick up/throw, B-power-up, A – jump. the controls were good. Responsive, tight, not much lag. You could time your jumps and pepper sprays no problem. This game came a long way from the old school version and the controls are no different.

Burgertime: World Tour gives you the option to play through the demo with your XBL (Xbox Live) avatar. I choose my avatar and got started playing some single player. The level i was about to play was called Big Apple Street and yes it had a deep New York presentation to go along with it. The chapter featured ten sections/levels. The demo like i alluded to earlier lets you play three different levels from Big Apple Street. What’s this? An opening cutscene for BurgerTime! I’m old i didn’t expect that. The cutscene featured the chef (not your avatar) getting dressed and walking outside to catch a taxi. The taxi ignores the protagonist chef and then the game starts.

The music immediately brought back memories. The old school catchy BurgerTime song now has a contemporary flare/beat included into its old school tune. I enjoyed it. Before you start the level you are shown the main enemy. Frank Furter was up first followed by Sonny (egg) and last was Ruthless Dill (the pickle). Gameplay is remarkedly just like its old school predecessor. Obviously the visuals have a contemporary look with a nice art design.

The gameplay is simple, you make burgers by walking over the ingredients. You are being chased by evil ingredients and to counter that you can spray pepper at them or activate a power-up. However, what i did was drop the burger ingredients on them from below. Afterall, BugerTime: World Tour is a platforming game. You climb ladders, jump and make burgers. As levels in the demo become more difficult since you have to make multiple burgers and deal with many enemies on screen. One hit, you die.  Just like back in the day.

After completing each level you are scored on Par Time, Best Time, Top Score and Least Deaths. My final thoughts on the demo are that i liked BurgerTime: World Tour. Its a  nicely re-imagined classic. It doesn’t deviate too much from what i enjoyed about BurgerTime when when i was a kid. Thanks ign. Thanks for reading.

Be the first to comment - What do you think?  Posted by jflex - November 7, 2011 at 6:42 pm

Categories: Arcade, BurgerTime: World Tour, Demo Impressions, Hands-On Impressions, PSN, Wii, Xbox 360, Xbox Live   Tags: